Product Backlog Refinement explained using the Asteroids arcade game
I often visualise Product Backlog Refinement using the 70s arcade game Asteroids during my classes.
Last month, I played around briefly with Doodly to see if I could use it to produce a short doodle video. The results were pretty basic and I’m sure there is more for me to learn.
However, after a short, indulgent spike (now that’s another blog post right there), I managed to get an acceptable doodle.
I loaded the resulting video into Microsoft’s Cognitive Services to generate my transcript then finished it all off by using Camtasia to add the subtitles.
All in all, I’m pretty pleased with the result.